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Devlog
6-30-2023 Update
July 01, 2023
by
ianrh2
Hello everyone! Since the last update, I’ve been working on a few gameplay changes as well as some big improvements to the game's visual effects. One major gameplay change is the monster’s new “...
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4-24-2023 Minor Update
April 25, 2023
by
ianrh2
Thank you to everyone who played Beige Corridors at the Capital Creative Showcase 2023! It was exciting to see so many people play the game. I've made a few changes based on observations and feedback...
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4-14-2023 Minor Update
April 16, 2023
by
ianrh2
This minor update adds a pause menu with a controls page and an options menu. I've also added a few new key/lock types and touched up some of the environment textures, including the wall trim, doorway...
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4-10-2023 Update
April 11, 2023
by
ianrh2
The new build features some visual upgrades as well as a few new features that tackle user experience issues. This update adds: Doors have a kickplate on one side, so it's easy to tell which way they...
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4-6-2023 Update
April 07, 2023
by
ianrh2
The game now has a win condition: find all the keys, unlock the door, and escape. Each time you play, the locks on the doors are randomized. I plan on making unique models for each lock/key, but for n...
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3-3-2023 Minor Update
March 03, 2023
by
ianrh2
Thank you to everyone who has checked out the game so far! Gameplay is still incomplete, and there is no win condition yet, but here's a minor update with some new polish. This update adds: Animated d...
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